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Posted: Tue Apr 12, 2011 4:32 am |
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| Stormtrooper of Death wrote: | A nice , old song from ICE-t to support my view.../
I am not a copkiller, i would like to kill racist and corrupt cops, but i respect honest cops who serve and protect us, people.
http://www.youtube.com/watch?v=rr8QDEYVkAA
like being Judge Dread. Killing corrupt and racist cops. Wouldnt that be nice ? |
I'm pretty sure Judge Dredd was never meant to be idealised. _________________ What's more important, the data or the jazz? Sure, sure, 'Information should be free' and all that- but anyone can set information free. the jazz is in how you do it & what you do it to. the data is 1's and 0's. Life is the jazz.
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Posted: Thu Aug 11, 2011 4:08 am |
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| KBlack wrote: | Why not learn an unarmed martial art at a local dojo? It helps when you have to defend yourself AND has many other benefits.
That should cover the close combat part.
From a legal standpoint though, there is much you can do to avoid police brutality while at a demonstration.
This leaflet Is written by the collective opposed to police brutality. It raises a few interesting points and gives tips for almost anything related to police opposition. Keep in mind that the laws discussed are those from Quebec though, so there might be a few differences with your country/state. It would be interesting to see what are those differences, though, to gauge which country has the more strict/forgiving police system. |
Yeah I agree, now I am training in martial arts because I think it can helps me in times of harm. _________________ A man with a briefcase can steal millions more than any man with a stun guns.
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Posted: Fri Aug 12, 2011 3:47 am |
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Martial arts are good, but the benefits will be as much from simply being in shape then from any actual training. I would just run for cardio, and do some light weight training focusing on toning. If you want to be able to defend yourself, the most important thing is to know how to handle yourself in a fight. That doesn't come from any training. Just go get in some fights, and learn how to handle yourself in a real combat situation. There is no better skill to have in a fight than knowing how to take a punch.
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Posted: Fri Aug 12, 2011 4:00 am |
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| Origin wrote: | | Just go get in some fights, and learn how to handle yourself in a real combat situation. There is no better skill to have in a fight than knowing how to take a punch. |
I've got a homework assignment for you. I want each of you to start a fight.
 _________________ Art, Games, and bad writing
| Omake wrote: |
the USA is to meatspace as 4chan is to cyberspace |
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Posted: Fri Aug 12, 2011 5:42 am |
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| Origin wrote: | | There is no better skill to have in a fight than knowing how to take a punch. |
...Or evade it. _________________ __o__
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Posted: Fri Aug 12, 2011 7:29 am |
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yeah I was going to say "what about not being there to take it in the first place" but it'd just start up another 'weapons or nay' battle  _________________

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Posted: Fri Aug 12, 2011 7:41 am |
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It's really (really) hard not to get hit at all in a drawn out fight. Learning to take hits and evade them is important but definitely being able to take them. If you're stepping to any opponent with some minimal skill you'll probably get hit. Few fights end with that iconic knockout, and often get dragged out until someone gets tired, runs away, or it gets broken up.
Core exercises work (speaking from getting punched, kicked, and kneed in the gut) and they add power to your strikes. That's just my two chips...
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Posted: Fri Aug 12, 2011 7:53 am |
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| mrsitar wrote: |
It's really (really) hard not to get hit at all in a drawn out fight. Learning to take hits and evade them is important but definitely being able to take them. If you're stepping to any opponent with some minimal skill you'll probably get hit. Few fights end with that iconic knockout, and often get dragged out until someone gets tired, runs away, or it gets broken up.
Core exercises work (speaking from getting punched, kicked, and kneed in the gut) and they add power to your strikes. That's just my two chips... |
I agree, only one objection: in a real fight, if at least one of the participants have fought for at least once, then it's unlikely that they will get tired. A real fight ends is a few seconds.
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Posted: Fri Aug 12, 2011 8:02 am |
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| neuromanta wrote: | | mrsitar wrote: |
It's really (really) hard not to get hit at all in a drawn out fight. Learning to take hits and evade them is important but definitely being able to take them. If you're stepping to any opponent with some minimal skill you'll probably get hit. Few fights end with that iconic knockout, and often get dragged out until someone gets tired, runs away, or it gets broken up.
Core exercises work (speaking from getting punched, kicked, and kneed in the gut) and they add power to your strikes. That's just my two chips... |
I agree, only one objection: in a real fight, if at least one of the participants have fought for at least once, then it's unlikely that they will get tired. A real fight ends is a few seconds. |
That's not always the case. And I'm not specifically talking about fighting in the ring, nor am about a random guy jumping you in an alley. "Real fights" occur in all types of situations for all types of crazy reasons. I've never been randomly attacked, glad about that, but I have seen people get attacked and still hold their own. Not out of crazy training, just being fit and somewhat lucky.
EDIT: Know what? I have seen people get tired in a few seconds. No cardio training can do that to a person I suppose.
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Posted: Sat Aug 13, 2011 6:46 am |
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Posted: Sat Aug 13, 2011 8:36 am |
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Posted: Sat Aug 13, 2011 9:35 am |
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Thanks Daemon! Everything on any type of diy armor is always interesting to have. _________________ function over form
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Posted: Sat Aug 13, 2011 1:57 pm |
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| neuromanta wrote: | | mrsitar wrote: |
It's really (really) hard not to get hit at all in a drawn out fight. Learning to take hits and evade them is important but definitely being able to take them. If you're stepping to any opponent with some minimal skill you'll probably get hit. Few fights end with that iconic knockout, and often get dragged out until someone gets tired, runs away, or it gets broken up.
Core exercises work (speaking from getting punched, kicked, and kneed in the gut) and they add power to your strikes. That's just my two chips... |
I agree, only one objection: in a real fight, if at least one of the participants have fought for at least once, then it's unlikely that they will get tired. A real fight ends is a few seconds. |
Also keep in mind that it's unlikely that it will only be you and your opponent involved. Even if you can take down your initial opponent quickly (Despite everyone telling me real fights end in a few seconds I have never seen it in a real street fight) you still have to keep track of any other potential threats.
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Posted: Fri Aug 19, 2011 3:05 am |
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| iHME wrote: | | Thanks Daemon! Everything on any type of diy armor is always interesting to have. |
I came across it a long time ago and this thread was just perfect for it.
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Posted: Fri Aug 19, 2011 7:37 am |
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As for protection : If you are attacked , followed by cars, always cary a pouch with steel tri-pods, that can puncture their tires. then they cant use their cars anymore.
A small EMP bomb that can be carried in your coat can destroy any equipment they use to track you. You could use EMP against a heli to let the heli crash. Without its systems, a modern war copter can crash.
Have you seen the footage of Tjernobyl ? Several helicopters of the rescue teams just felt down like dead bees. Dont know if it was the EMP hitting the gear, or the extreme radiation killing the copter-pilots....
In Urban City warfare, (like rebel thingys), when you are outnumbered or followed by the cops, try to go to busy places like mall, Trainstation, mix and get lost for them. Easy to hide your tracks, when there is thousands of people walking around you.... _________________ Greetings from Stormtrooper of Death, member of the High Tech Team, Duty of Thelema, Knights of the Holy Grail,Eindhoven Punk Squad (EPS) , DV8, the Dream Team and the Corporation
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