Music Review By: Mr. Roboto

Year: 2009

Artist: Dope Stars Inc.

Written by: Victor Love

Label: Metropolis

21st Century Slave

Track Listing:

1. Omegadrones - 6:49
2. 21st Century Slave - 5:36
3. It’s Today - 3:27
4. When I See You Smile - 6:00
5. Digital Warriors - 5:25
6. Megacorps - 3:35
7. Criminal Intents - 3:32
8. Neuromantics - 4:43
9. Outlaw Thrones - 5:14
10. The World Machine - 4:34
11. It’s For You - 3:40


If you’ve never heard of Italy’s cyber-rockers Dope Stars Inc. (DSI for short), you’ve been sleeping in kool-aid for far too long. Victor Love, Fabrice La Nuit, and Darin Yevonde have been rocking and shocking the system since 2004-05 with a the look, sound, and lyrics that could have originated from any William Gibson / Bruce Sterling novel. Just look for and listen to songs like “Infection 13″ and “Vyperpunk” and you’ll see what I mean. For their 3rd full album, DSI has pulled out all the stops with 21st Century Slave, what can be considered a soundtrack for cyberpunk, complete with a manifesto (from DSI’s site):

21st Century Slave: A new manifesto for Digital Warriors, Outlaw Technologists and Console Riders of the 21st Century to survive in a World Machine where sheeple are being totally brainwashed and enslaved by Corporatocracy’s agenda and vicious propaganda.

Around half a century ago a primitive and promising silicon-form of intelligence, the artificial one, was born to be the guide of a new age. We called it Computer. And the world would never be the same again.

Electronic generated domains are the new frontiers. Cyberspace is the battlefield for the upcoming wars against the old and corrupted system that is naturally fading away. The System is collapsing. The System is obviously wrong. The only working System is the one we know as the computer generated one where we share our common interests and views: among the 0 and 1, among the stream of bit and bytes and an ocean of information that can’t be controlled and where all languages, subcultures and lifestyles are merging together. In Cyberspace we are free. In Cyberspace we are the kings. In Cyberspace we are a global Central Processing Unit. No other path to survive: Master Technology.

With technology we’ll be no more slaves of our Century. With Technology we’ll be no more sheeple ruled by questionable, hypocritical and oppressive authority and its obsolete principles. Technology is the cure: It’s the alternative. Technology is our terrific weapon and the network is our realm.

May the words of revolution spread unstoppable at light speed.
Free the energy. Free the information.

And then a day will come
For what you’ve done
For what it’s gone
For every death we’ll strike a bomb on Megacorps.

Of course, it takes more than a manifesto to make a CD cyberpunk, and DSI provides the sound and lyrics to make it so:

 

Omegadrones. The opening track has Victor declaring his readiness for the impending battle (I, the evolved machine / I, the adamant who thinks / I will battle), and features a sample of a famous movie line (from a movie reviewed here). By the sounds of it, he may be a machine who has seen through the corporate lies and has decided to join the humans.

 

21st Century Slave. Consider the title track a warning about what is being done to the sheeple… and to you. They just tell you: Eat this shit / And the big amount of flocks / Just don’t care about this.

 

It’s Today. We’re trapped in a world / That still refuses technology / It’s better to keep slow / And please corporatocracy. Wake up, sheeple, if you want to change the world.

 

When I See You Smile. Perhaps a reason for the war against the corporatocracy, other than just revenge? I know I’m not alone and I can fall / Straight down / Into your arms to find the force / And rise up. Certainly would make my cyber-war easier to manage.

 

Digital Warriors. This was the first track I heard from the CD… and I LOVE IT! This could be the hacker’s anthem: We are the children of the zero and one.

 

Megacorps. They own the crown, and Victor is looking to take it from them. It’s war in the streets with flamethrowers, pump rifles, and bombs.

 

Criminal Intents. The hackers get another crack (no pun intended) at the corporate system as My criminal intents / Will break the mainframe spear / That’s killing all you dear.

 

Neuromantics. All the fighting would drive a person insane if they didn’t have a break. For Victor, it seems to come from a bit of VR: A new reality connects through my brain / But all in all that’s the way I need to cut my pain.

 

Outlaw Thrones. A bit of concern shows regarding what “hope” can deliver. It’s just a dream / It can’t change the world at all.

 

The World Machine. Death will come for the corrupt leaders, even if it means waiting it out.

 

It’s For You. Another reminder of what he is fighting for: Someone to make the future for. It’s for you that is worth to die.

 

Conclusion. Dope Stars may be following the same path taken by the likes of The Cassandra Complex and Billy Idol, they just don’t tread lightly on that path. With several EPs and two albums of practice, DSI has struck a major blow for cyberpunk music. This is one CD you need to have in your collection, especially if you prefer harder music.

This post has been filed under Cyberpunk Music by Mr. Roboto.

Source: Paul Buchheit’s Blog

Paul Buchheit

Paul Buchheit is the mastermind behind Google’s Gmail and AdSense, and founder of FriendFeed (now part of Facebook). Click the pic to read the post being described.

A familiar storyline? Computer programming genius Paul Buchheit has his own blog (who doesn’t these days?), and while most of his posts have been geared to the techno-geeks, a post from last week has a certain, eerily familiar ring to it:

Sometimes we catch a glimpse of the truth, and discover the actual rules of a system. Once the actual rules are known, it may be possible to perform “miracles” — things which violate the perceived rules.

 

Shortcuts and Loopholes. Paul describes how he feels that hacking fits this description of violating perceived rules, and gives his work with AdSense as an example. Hacking these days goes beyond the computer:

Hacking isn’t limited to computers though. Wherever there are systems, there is the potential for hacking, and there are systems everywhere. Our entire reality is systems of systems, all the way down.

This hacking of systems results from a certain mindset… the “hacker mindset”… that breaks from the “straight and narrow” path in favor of “shortcuts and loopholes”; That there are always undiscovered areas of opportunity, and those who can exploit them become incredibly successful at the expense of others (an old obsolete system or innocent victims). Of course, these hacks can result in a vast improvement of something (Google’s rise as the predominant search engine) or an apocalyptic failure (bailouts).

 

Hack the future. Most don’t bother about finding the truth or even care if someone else does. Some people are content with just finding the truth about reality, but hackers try to bend that truth to see if it breaks or if it holds up. Those are the people, Paul says, who will make the future for us:

To discover great hacks, we must always be searching for the true nature of our reality, while acknowledging that we do not currently possess the truth, and never will. Hacking is much bigger and more important than clever bits of code in a computer — it’s how we create the future.

This post has been filed under Internet Find by Mr. Roboto.

Source: Wired’s Beyond the Beyond, elsewhere as indicated.

Augmented Reality HUD (from How Stuff Works)

Imagine being able to look at something or someone and having instant access to its information right in your eyes. This is the basic idea behind Augmented Reality: Using computerized information over reality.
NOTE: Click the pic for more information on Augmented reality on HowStuffWorks.com

For the past five months Bruce Sterling has been blogging about the emerging augmented reality technology. With the first story being about an AR geisha, there has been a rapid progression of the technology, and with it the proliferation of applications for portables that are making AR more probable than VR.

Here’s an demo of an AR zombie blast-a-thon game.

We’re not just playing games here. Browse through the 12 pages of Augmented Reality articles from BtB and you’ll see more than just zombie blasters. There are city guides, movies, presentations, world maps, … even T-shirts are getting into the AR craze. All are currently… or soon will be… available for your portable devices.

But, they’re currently working on AR without the need for portables.

 

In the eyes of the beholder…

Bionic contacts for AR

In the Terminator movies, Arnold Schwarzenegger’s character sees the world with data superimposed on his visual field—virtual captions that enhance the cyborg’s scan of a scene. In stories by the science fiction author Vernor Vinge, characters rely on electronic contact lenses, rather than smartphones or brain implants, for seamless access to information that appears right before their eyes.

Source: IEEE Spectrum Work is currently underway to create contact lenses that can beam information AR-style directly onto the retina. The circuits will be small and/or transparent enough to not interfere with normal vision, while radio frequency waves will provide power.

These lenses don’t need to be very complex to be useful. Even a lens with a single pixel could aid people with impaired hearing or be incorporated as an indicator into computer games. With more colors and resolution, the repertoire could be expanded to include displaying text, translating speech into captions in real time, or offering visual cues from a navigation system. With basic image processing and Internet access, a contact-lens display could unlock whole new worlds of visual information, unfettered by the constraints of a physical display.

A single LED is only the beginning. In 5-10 years, they are looking to incorporate bio sensors into the lenses, with possible full AR capabilities by then.

iPew

Somehow, AR shooting with an iPhone doesn’t quite compare to using an AK-47.

Is AR the future, or is it another VR? Before you go googling for the latest AR development system or learning how to program in ARML, you might want to refresh your memory banks regarding the “potential” that virtual reality (VR) had in the 90s, especially while you read stuff like this:

“First, Mobile AR is going to be bigger than the web. Second, it is going to affect nearly every industry and aspect of life. Third, the emerging sector needs aggressive investment with long term returns. Get rich quick start ups in this space will blow through money and ultimately fail. We need smart VCs to jump in now and do it right. Fourth, AR has the potential to create a few hundred thousand jobs and entirely new professions. You want to kick start the economy or relive the golden days of 1990s innovation? Mobile AR is it.

Don’t be misguided by the gimmicky marketing applications now. Look ahead, and pay attention to what the visionaries are talking about right now. Find the right idea, help build the team, fund them, and then sit back and watch the world change. Also, AR has long term implications for smart cities, green tech, education, entertainment, and global industry. This is serious business, but it has to be done right. I’m more than happy to talk to any venture capitalist, angel investor, or company executive that wants to get a handle on what is out there, what is coming, and what the potential is. Understanding these is the first step to leveraging them for a competitive edge and building a new industry. Lastly, AR is not the same as last decade’s VR.”

Not the same? We’ll see about that, once the consumers have had their say…

This post has been filed under Cyberpunked living by Mr. Roboto.

October 4, 2009

Neocron

Review By: Mr. Roboto

Version Reviewed: 2.2, aka “Beyond Dome of York”

Year: 2002, 2004

Developed by: Reakktor Media GmBH

Platforms: Windows

Official Site

Degree of Cyberpunk Visuals: Very High

Correlation to Cyberpunk Themes: Very High

Rating: 9 out of 10


neocron208.jpg

“By the end of the third millenium, Earth has changed…
Global pollution, excessive wars and a perforated atmosphere have turned the planet into an almost lifeless sphere of toxic mud. Radiation is everywhere and most animals have either gone extinct or have mutated into bizarre monstrous creatures.

The remnants of mankind seek protection from the desolate, scorched world and gathered behind the protective walls of giant cities. These few mega cities became the last lights of hope, in the darkness of Earth’s final dusk…”

Overview: While World of Warcraft has captured the online world’s attention, cyberpunk fans have had their own MMOFPSRPG to explore. Neocron was initially released in 2002, with the current 2.2 originally planed as on add-on but has since become its own game. Featuring a dark, gritty cyberpunk future setting, Neocron is the very definition of the genre as you deal with robots, psychopaths, mega-corporations, drugs, guns, implants, naked chicks, mutants, …, and an intricate political backdrop among the factions in the future city.

 

The Story (so far): A nuclear war in 2143 wipes out most of humanity, and causes massive tectonic activity that decimates what was left. It would take some 300 years before humanity recovers to the most basic levels, with two cities rising from the ruins: Neocron and the Dome of York. It is now the 28th century, and the last two cities are now in decline; The Dome of York was nearly destroyed in a war with Neocron, while Neocron has had several coups, the most recent has ousted the ruling Psi Monks and installs Lioon Reza as ruler.

You enter the arena of Neocron from MC5, a sort of “proving grounds” where new citizens are tested to see if they are strong enough to become productive. If they survive, they become “runners” and get to be teleported to their apartment where Mr. Jones awaits to give them starter missions to show what their selected career can be like.

Mutant Aggressor

The welcoming committee

Career Paths. So many choices to make in Neocron, but some make better sense than others. First off, you need to select a “class,” the main type of person you want to be. The class selection not only determines what type of careers are available, but also how your character develops in the game. GenTanks (Genetically Engineered Human Tanks) are the muscles whose strong bodies and weak brains make them the main guns of Neocron. They can be soldiers, fighters, bodyguards, and even vehicle drivers. The Dexterous spies are not as strong as the Tanks, but they have abilities to be scientists, scouts, drone ops, assassins, and most importantly, HACKERS! The Psi Monks get to develop their psionic skills to become medics, inquisitors, and preachers. They can even use their intelligence to take up a spy-type job since their physical abilities don’t develop as fast. For the Private Eye, the world is their oyster. They can follow any career path they want, but since their skills don’t develop as well as the specialists, their abilities may not be the best.

 

The places you will go. Neocron is divided into several areas, with each area having one to four “sectors” in which you will explore and work in. The Plaza is the main area where several factions have headquarters and even recruiting offices. Plaza-1 is the main gathering place for players, especially in the Medicare building.

Via Rosso seaside

Via Rosso is the high-rent district of Neocron. Some of the corporate factions have headquarters here, including the Neocron City Police. This seaside view shows why the rent is high.

Neocron’s red-light district is Pepper Park. Here is where players can find plenty of “entertainment,” from the various clubs to NeoFrag, the deathmatch game-within-the-game. Also, several criminal factions have headquarters here.

On the outskirts, there are the Industrial Areas and Outzone. These areas are mostly abandoned and devoid of life, but beware of some crazies who will take pot-shots at you if they don’t like your faction.

Neocron’s Main Gate

This is the main gate from Neocron, the exit to the wastelands beyond the city walls. There are outposts, mutants, and some anti-city factions out there, not to mention the Dome of York.

Hacknet

Hacknet - the playground of the 1337 hacker. One who is skilled enough can travel between different areas of Neocron… and beyond. The best ones can find valuable data other players can use.

Patience is a virtue. There is so much to learn about in Neocron that one needs to be patient to learn them. The main thing is learning how to distribute their skill points appropriately for their career. Players may also want to use some skill points for “tradeskills” such as implanting, construction, and recycling. I’ve seen so many requests for construction and implanting (”poking” in gamespeak) that I’m considering implanting as a main tradeskill, though I’ve already attributed some to recycling. If you want to prepare or educate yourself for Neocron, I’d suggest checking TechHaven and NeoTerm along with the official site. They have FAQs and guides to help you in your career, and forums where you can ask for advice.

Another reason for patience is due to some bugs in the game, and not just the ones in the sewers. Reports of items disappearing is the most common, though it hasn’t happened to myself. The main problem I’ve had, other than pulling myself away or encountering creatures I’m not strong enough to deal with, is “fatal program error.” Probably a connection problem I need to look into. Other than that, not many technical problems.

 

Conclusion: Neocron has that certain potential to be a Warcraft killer, though it is certainly a cult-favorite at best. Makes me wish I was hacking and poking around Neocron 1 when it came out. I’m glad to have had a chance to do my stuff with 2.2 and would like be there for 3.0. Even so, I do need to pull away to some more reviews here… must… log… out… of … Neo… cron…

This post has been filed under Cyberpunk Games by Mr. Roboto.

September 25, 2009

Surrogates

Movie Review By: Mr. Roboto

Year: 2009

Directed by: Jonathan Mostow

Written by: Michael Ferris & John D. Brancato

IMDB Reference

Degree of Cyberpunk Visuals: Low

Correlation to Cyberpunk Themes: Medium

Key Cast Members:

  • Greer: Bruce Willis
  • Peters: Radha Mitchell
  • Elder Cantor: James Cromwell
  • The Prophet: Ving Rhames
  • Rating: 6 out of 10


    Bruce Willis in “The Surrogates”

    “What??? Only six stars? What happened?”

    Overview: After reading the graphic novels, I thought I was ready for the movie. Unfortunately, Hollywood decided to “tweak” certain elements until there’s little left resembling the books. Not that ink-on-single-colors would work for a live-action film, but they could have left the action in Georgia instead of moving it to Boston, and leaving Greer (Harvey, not John) as a city detective as opposed to an FBI agent. While some “tweaking” might not have hurt, totally deviating from the books doesn’t. This could probably be traced to the trio of Mostow, Ferris, and Brancato, who were also behind the train-wreck of Terminator 3.

    The good news is the message remained intact.

     

    The Story: In a near future (no exact year given), humans spend all their time at home jacked into stem-chairs while piloting their surrogates, robotic avatars that interact in the real world now abandoned by humanity.

    Two surrogates are destroyed by a mag-pulse type weapon. The destruction kills the operators, one of whom is the son of the surrogate’s inventor. FBI agent Greer searches for the weapon and is lead to the walled “Dread Nation” where his surrogate is destroyed by the anti-surrogate group. He continues without it as he probes deeper into a conspiracy that involves the military, Virtual Self Inc., the company behind the surrogate phenomenon, and the surrogate inventor, Dr. Cantor.

    Greer’s Surrogate

    William Shatner, you are not.

    What else went wrong? Another problem, other than the deviation from the books, is the look of the movie. Other than scenes showing the stem-chairs and a couple of scenes showing the “central control” of the surrogate grid, it is virtually impossible to tell if it is 2053 or 2009. Having live actors playing the robotic roles only adds to the confusion, though there were times where they not only looked like robots, but acted like robots. That was a surprisingly interesting touch.

     

    … And the message? You can hear just as the movie starts: Does living life through a surrogate mean you’re actually living? Does being a robot make you less of a human? Have you been so plugged into your surrogate that you can’t unplug? And once you are unplugged… then what?

    Those kind of questions about humanity being (over)connected to technology are what cyberpunk writers and fans have been asking since William Gibson’s first draft of Neuromancer.

     

    Conclusion: If you’ve already read the books, the movie may only disappoint you with how far off it is. Bruce Willis fans and fans of action films may get a kick out Surrogates. Cyberpunk fans should find the message familiar, though you would be better off with the books.

    Zaire Powell III, aka “The Prophet”

    “Holy father, I pray that you keep Jonathan Mostow, Michael Ferris, and John D. Brancato from ever making another cyberpunk movie, lest they cause the universe to collapse on itself.”

    This post has been filed under Man-machine Interface, Dystopic Future Movies, 6 Star Movies, Android Movies, Cyberpunk movies from 2000 - current, Cyberpunk Theme by Mr. Roboto.

    September 23, 2009

    The Surrogates

    Review By: Mr. Roboto

    Authors: Robert Venditti & Brett Weldele (illustrator)

    Year: 2006, 2009

    Category: Cyberpunk Books; Graphic Novels

    NOTE: This review will cover both graphic novels The Surrogates and The Surrogates: Flesh and Bone.

    Surrogates cover 1

    “Live”

    Coming to a big screen near you. With the Surrogates movies opening this Friday (Sept. 25), I’d thought we should check out the book that it is based on. Originally a five issue comic, The Surrogates shows life in 2054 Georgia (US) as a police detective searches for a person who is destroying “surrogates,” robotic avatars that people use to interact with the real world from the safety of their homes. There is also a prequel, The Surrogates: Flesh and Bone. The two books are combined into the The Surrogates: Owner’s Manual.

     

    Synopsis: Lieutenant Harvey Greer investigates the destruction of two surrogates that is first attributed to a “flash storm.” A data-recording unit on one of them shows that they were actually destroyed by an electrical discharge from someone or something that would be called the “steeplejack.” Greer suspects that the steeplejack may be working for a religious cult called The Church of The Prophet, aka the “Dreads,” who are known to have a history against surrogates.

    As Greer delves deeper into the mystery, his own surrogate is destroyed by the steeplejack, who plans to disable or destroy all the surrogates. Instead of replacing it, he decides to continue without it, and does find who is behind the steeplejack and the anti-surrogate plot.

    In the prequel, Flesh and Bone, a homeless black boy is beaten and killed by rich white kids using their parent’s surrogates. This causes the Dreads’ anti-surrogate movement to swell, leading to a riot when the most reliable witness to the beatings is killed before them. After some negotiations, the Dreads are allowed to leave the city and setup a “nation” where they can govern themselves. In this book, Greer is a patrolman waiting to hear back about his detective test.

     

    Back Stories. In between the chapters of ink-on-single color pages come some ephemera that sets a bit of background: A research paper on the benefits of surrogates, a questionnaire, news clippings, and even “pamphlets” from Virtual Self, Inc. (Life… Only Better) and The Church of The Prophet (The Dreads). These add to the story by filling in some back details about how and why the surrogates became so popular and despised. In particular, a news transcript about Zaire Powell III proves quite revealing on how he murdered his baby sister and then set fire to his home killing everyone else. After his release he founded the Dreads movement.

     

    But is it cyberpunk? If you need to ask, you must not be paying attention. I can say with confidence that *YES*, The Surrogates series IS cyberpunk. If the beating at the beginning of Flesh and Bone didn’t beat that point home, consider this: Greer’s wife commits suicide when her surrogate is disabled.

    But, there are still some questions left; Will the movie follow the novel(s)? Probably not exactly, but Blade Runner didn’t follow Phillip K. Dick’s novel exactly either. Will the movie be any good? I’ll let you know this weekend…

    This post has been filed under Cyberpunk Books, Graphic Novels by Mr. Roboto.

    September 13, 2009

    9

    Movie Review By: Mr. Roboto

    Year: 2009

    Directed by: Shane Acker

    Written by: Pamela Pettler & Shane Acker

    IMDB Reference

    Degree of Cyberpunk Visuals: High

    Correlation to Cyberpunk Themes: High

    Key Cast Members:

  • 9: Elijah Wood
  • 1: Christopher Plummer
  • 7: Jennifer Connelly
  • Scientist: Alan Oppenheimer
  • Rating: 7 out of 10


    9-vs-machine.jpg

    “We had such potential. Such promise. But we squandered our gifts. And so, 9, I am creating you. Our world is ending. Life must go on. “

    Overview: Tim Burton sees Shane Acker’s short and helps to make it a feature length move about 9 robotic rag dolls, a.k.a. the “stitchpunks,” who are left to fight the machines that exterminated humanity. Together, the stitchpunks must find a way to pull the plug on the nightmare creations (without John Connor’s help) that have turned their attention to the them.

    The story of 9 may not be the most complex, but the straight-forward approach does work with the CGI effects, though the backstory of how the world got into the sorry shape it is in helps makes the doll’s fight more relevant.

     

    The Story: In an unnamed country, a scientist creates the B.R.A.I.N., an AI that was supposed to help humanity. But the country’s chancellor forces the scientist to install the B.R.A.I.N. in a fabrication machine, which is used to create machines of war. The machine rebels and launches a massive war that exterminates humanity. The scientist, the last human left, creates the 9 “stitchpunks” (Acker’s name for the rag doll-bots) and infuses them with a “life force.” When 9 is complete, the scientist dies, leaving it to find the other stitchpunks in their quest to stop the machines.

     

    A stitchpunk in time saves… 1 through 8. The other stitchpunks he finds are: #1 - the “leader” of the group, who shows much cynicism regarding 9’s plans to rescue #2, the inventor of the group who gets captured early on.

    Numbers 3 and 4 are twins who hide out in a library. Through them, we learn of the machine’s war against humanity.

    5 is a journeyman who was trained by 2. He is missing an eye due an attack during the war.

    6 can probably be best described as an “artist” whose paintings are clues about the machines.

    7 is the only female in the group. An agile warrior who wears a bird’s skull as a helmet.

    8 is a big but dumb brute who acts as 1’s bodyguard. He give a slight clue that the stitchpunks may be robotic when he uses a magnet near his head like a mind-altering drug.

     

    walker-attack.jpg

    But, is it cyberpunk? Some might question if 9 is cyberpunk enough to review here, but from what I’ve seen (and from the definition on this site), there’s enough to make it cyberpunk; The negative impact of technology (the machine revolt), the man-machine fusion (the scientist transferring his life force to the stitchpunks), the underground (stitchpunks), and the visual style (the post-apocalypse scene and darkness occasionally punctured by light). The only things missing are the access to information and the control over society, though the machine threat could cover the control aspect. Can this be called steampunk? Possibly, though no signs of steam-power is immediately seen. Can this be called “stitchpunk?” Only the doll-bots should be called that.

     

    Conclusion: Those looking for a deep storyline are going to be disappointed. Those who prefer bleeding-edge eye-candy will have a ball with 9. Those looking for a good cyberpunk movie, this should hold you… until Surrogates hits the screens next week.

    9-and-fabricator.jpg

    This post has been filed under Dystopic Future Movies, Android Movies, Cyberpunk movies from 2000 - current, Movie by Mr. Roboto.

    September 7, 2009

    Gamer

    Movie Review By: Mr. Roboto

    Year: 2009

    Directed & Written by: Mark Neveldine & Brian Taylor

    IMDB Reference

    Degree of Cyberpunk Visuals: High

    Correlation to Cyberpunk Themes: Very High

    Key Cast Members:

  • Kable/John Tillman: Gerard Buttler
  • Simon Silverton: Logan Lerman
  • Ken Castle: Michael C. Hall
  • Humanz Brother: Chris ‘Ludacris’ Bridges
  • Rating: 9 out of 10


    Kable and Simon

    Are you the player… or the played?

    Overview. At first glance, Gamer would seem to be about first-person shooters (FPSs) taken to new extremes… and the people who play them. Beneath all the explosions, spent bullet casings, and piles of fragged corpses, there’s a story about how one man is using nanotechnology for more than just sick entertainment. While the concept of technology to control humanity is nothing new to cyberpunk, how it is being used to that end in this movie may make you look at Quake and Unreal Tournament (and maybe The Sims series and Second Life) differently.

     

    The Story. Ken Castle is the mastermind behind Nanex, the nanotechnology that fuses to human neurons in the brain to effectively control it. With this level of control, one person can make a Nanex-infused human his/her personal meatbot-slave. This results in the creation of the two largest, most successful live-action MMORPGs: Society, a Sims style RPG, and Slayers, the FPS where convicted death-row inmates fight to survive thirty matches where they win their freedom.

    Kable, convicted of murder and separated from his wife and daughter, has won 26 matches already, thanks in part to his “controller” Simon. Kable has become a virtual god worshiped by the world, while Simon has become a rock star equivalent. But as Kable closes in on his 30th victory, a hacker group called the Humanz inform the duo that Kable’s appearance in Slayers is no accident as he hold information that can bring Castle’s empire down.

    Ludacris as Humanz Brother

    “This is not something you can control. It ain’t just a game, we’re all slaves.”

    Who’s playing you? The potential danger of Nanex becomes all too obvious near the end of the movie, with Castle seeking godlike status. The immediate problems can be seen as Angie (Kable’s wife) is often seen as a Society meatbot to a controller who… let’s just say that which once seen cannot be unseen.

    Kable and Castle

    Kable: “You pull all the strings around here.”
    Castle: “I think it, you do it.”

    As if to drive the point of control home, you should see the “Under My Skin” scene with Castle and some of this personal meatbots doing a little song and dance for visiting Kable, a’ la West Side Story.

    Kable and Angie

    Also worth noting: The contrast of the bright neon-and-flesh colors of Society vs. the blood-drenched gray war zones of Slayers.

     

    Conclusion. Some people might love watching meatbots fight for their freedom. Some might be turned away from the movie’s explosive (literally) battle scenes. But if you look past the blasts, you can see how it makes for a pretty good cyberpunk film.

    And if you don’t think meatbots are possible, you should take a quick look at this article from 2006…

    This post has been filed under Man-machine Interface, Dystopic Future Movies, 9 Star Movies, Cyberpunk movies from 2000 - current, Cyberpunk Theme, Movie by Mr. Roboto.

    August 25, 2009

    War for the Internet

    Source: New Scientist (Jim Giles), and everywhere else.

    UplinkMap

    There’s a (maybe not-so) secret war going on, not just on the Internet, but for control of it. And those seeking control have good reason to be afraid of it.

    It’s ON. While the activities after the Iranian elections earlier this year have mostly quieted down, the Internet’s impact can still be felt from the Twitter messages that flowed from the Muslim theocracy crackdown on dissidents. The Internet showed how powerful it can be when the truth needed to get out…

    … and that is why several countries (dictatorships mostly) do not like the Internet. They are currently engaged in a war against the net, seeking to control access to it, and possibly control of it.

     

    The only thing they have to fear is… The Internet has become known as a form of “disruptive technology” because, as WikiPedia’s Disruptive Technology article points out: Disruptive technologies are particularly threatening to the leaders of an existing market, because they are competition coming from an unexpected direction. When you prefer to lead with an iron fist, competition is the last thing you want, and the global nature of the Internet magnifies that competition billions of times over as a global community of the common people (as opposed to controllable politicos) outside your stronghold are now turned against you.

    BBC News:

    The power of technology - such as blogs - meant that the world could no longer be run by “elites”, Mr (Gordon) Brown said.

    For those type of tyrants, the only viable solution is to cut the cables of the Internet; Put up firewalls and filters to weed out such disruptions and the like:

    Most of these actions are aimed at stifling political debate. “Political filtering is the common denominator,” says Helmi Noman of the Berkman Center for Internet and Society in Boston, who compiled the report. “It’s the main target.”

    Governments also keep tabs on who is using the internet and what they are viewing. In March, newspapers in Saudi Arabia reported that police had started visiting internet cafes to ensure that owners had installed cameras to monitor users, as the country’s law requires. In Jordan, cafe owners have to record their customers’ names and monitor the sites they visit.

    Noman says that filtering and monitoring have become more widespread as the internet’s role in political activity has increased. “More activists are going online and more activists are being created online,” he says.
    Monitoring has become more widespread as the internet’s role in political activity has increased

    What’s happening in the region is echoed to some extent in most other parts of the world. Online users almost everywhere are subject to some kind of censorship, the ONI says.

    Such activities range from the use of firewall blacklists to more personal Internet attacks. How personal? Just ask this Georgian blogger. You can find other such anti-Internet, or at least anti-blogging, threats like jail time and possible military strikes against bloggers if you search the net enough.

    While more democratic nations don’t experience that type of political censorship (unless they watch Fox “News”), there have been more “subtle” ways to silence websites by calling “child pornography” like Australia’s recent (epically failed) attempt at Internet censorship. But politics and porn aside, there’s an even bigger threat to the Internet, in case you haven’t heard…

     

    Don’t fuck with our profit margins!
    BREAKING NEWS: The Pirate Bay has been (temporarily) taken offline by their ISP who was “threatened” with “legal action.” (TorrentFreak). They already have a new home (for now), though their tracking system is still down.

    Ever since the Net exploded in the mid 90’s, everybody has been trying to make a profit off it. Not just the advert-perverts, but the ISPs who see themselves as “gatekeepers” of the Internet. They have been trying to throttle people’s use of the Internet by claiming that the bandwidth is running out, only they just want more of that bandwidth to force more adverts (and government propaganda) down our throats. And if they can’t do that, they’ll just let the NSAs tap whatever wires they want so they can call high-bandwidth users “terrorists.” That might free up some bandwidth and cut down on all the torrenting going on.

    Speaking of torrents, do you really believe that media groups are losing billions because of torrent “piracy” and not because the shit they put out is… well, shit? Just as long as nothing threatens their profits… like Google Voice was about to do, and how bloggers were getting away with posting content from news sites without paying. Rupert Murdoch will see that bloggers pay dearly for that (content).

    NSAT&T

    Freedom Fighters There have been some calls for a Digital Bill of Rights, but whether that would be any more effective in keeping people safe from the Gov-Telco-Media complex than a stash of high-powered firearms is questionable. Until we can get the GTM thugs offline permanently, best just keep all your drives and transmissions encrypted, and invest in firearms. In the meantime, I’m going to see if I can find more info about HP’s Darknet project.

    This post has been filed under War for the Nets, News as Cyberpunk by Mr. Roboto.

    Source: NY Times, original story by John Markoff.

    NY Times reporter John Markoff expresses the concerns of some scientists who want to slow or stop research into robotic autonomy, fearing that loss of human control may lead to a “robot revolt.”

     

    Cyberphobes, please.

    Impressed and alarmed by advances in artificial intelligence, a group of computer scientists is debating whether there should be limits on research that might lead to loss of human control over computer-based systems that carry a growing share of society’s workload, from waging war to chatting with customers on the phone.

    Their concern is that further advances could create profound social disruptions and even have dangerous consequences.

    Earlier this year (in February) a group of scientists from the Association for the Advancement of Artificial Intelligence met in California’s Asilomar Conference grounds to discuss possible impacts of human-level artificial intelligences, aka “The Singularity.” A report from the conference will be released later this year… we hope. The conference was about discussing certain issues that might arise due to the Singularity and loss of human control of cybernetic technologies. Topics included the possible effects of a “robotic takeover” leading to massive job loss, legal and ethical problems in dealing with human-like AIs, and maybe some plans in case a HAL, SHODAN, or Skynet should go online.

     

    The Singularity Time Table. Depending on who you ask, the Singularity will appear definitely before 2050, and possibly as soon as 2020. Even so, that may be latter than we think, as scientist say that they can create a working human brain in 10 years. More recently, Chinese scientist have reportedly been able to grow mice from skin. It shouldn’t be too hard to think of human clones before long, and the possibilities of the Singularity. But just as another meeting at Asilomar dealt with genetics in the mid-70s, this conference deals with cybernetics. Specifically, how to proceed with AI research that will benefit humanity and eliminate the possibilities of a HAL/SHODAN/Skynet.

    The A.A.A.I. report will try to assess the possibility of “the loss of human control of computer-based intelligences.” It will also grapple, Dr. Horvitz said, with socioeconomic, legal and ethical issues, as well as probable changes in human-computer relationships. How would it be, for example, to relate to a machine that is as intelligent as your spouse?

    Dr. Horvitz said the panel was looking for ways to guide research so that technology improved society rather than moved it toward a technological catastrophe. Some research might, for instance, be conducted in a high-security laboratory.

    This post has been filed under Rise of the Robots, News as Cyberpunk by Mr. Roboto.

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